FallNation Download PC Game
LINK ---> https://bltlly.com/2tlwNo
Note: FallNation is still in development. You can play FallNation Alpha Experience on Steam during Steam Game Festival. Feel free to download and play it and don't forget to give us your feedback and suggestions.
looks like a dead game. devs keep kicking the can down the road and giving little to no info. i was really looking forward to testing this out but guess i'll just move on to something else. def wouldn't give this dude your money until the game is out and patched (because you know it's going to be riddled with bugs on launch, if it gets there).
So I playtested the new 1.2.0 Version (haven't played any version before).First of all to not sound insulting I really love zombies and I love M&B, I see what you did there and I really LOVE it. I am a little coder and modder myself so I know how hard it can be to put up a game like this. I really enjoyed the atmosphere of fighting against zombies in this game.I would suggest some additions/changes:- The UI itself is great, but there is still much information missing.What do the three bars below soldiers in taverns meanWhy are the Recruits costing different amounts of money when they are all the sameI also suggest you to add the extraction point location to the Soldier Advanced Tactics TAB so you can order your soldiers to move and clear the path for you with ease. Or maybe even reveal the whole map with no Fog of War as it feels very weird seeing only like 20 meters far according to the map.
- The gameplay itself feels very clipped.There aren't really animation switching animations (going from walking to running, going into a ready mode while shooting a reloading shotgun) and the Human AI all immediately do 180 turns (every one of them) once one of them decides to shoot at a target. Animations play too long and there are no controls to check whether you can still fire or not. Like check if you are still in a reload animation state of a shotgun, and if you press left-click play the pump-animation first and don't shoot yet (Action 1) and then afterwards you can press left-clickt o shoot (Action 2)
- Horde Spawning.I understand that a core mechanic of this game is like: \"Do too much noise and you will be eradicated by the Zombie Horde.\"As much as I like that mechanic, it needs some little rework. First of all it seems really random. Sometimes Hordes triggered like 3 times in a row from one magazine I shot. At some fights I had against other human enemies my men died to a horde of zombies because at the beginning of the battle some enemies were like going nuts with their surrounding zombies. That felt bad. There was little to nothing I could to about that. Some little changes and less probability would not hurt. Also please fix Horde spawns in Cities. I had one Horde spawner right next to an objective of doing that explosives thing and I was unable to even place these (idk what I have to do there but there was no interaction whatsoever near that non-solid propane tank backyard military camp and then suddenly non-stop Hordes were coming in like 3 meters next to it and my men wouldn't even shoot (They even did not shoot for the entire mission). At the end I had to suicide because there is no escape/run away feature at this game.
Also if possible MAYBE add some Cheats or stuff like that. I like fooling around in games like these and have some nice epic cinematic battles of watching my soldiers do the work. Some God-Mode, Map-Teleportation, Infinite Ammo, Money and maybe Skill Points would be enough for that.
Then, I would add some things that would improve gameplay. So first I would add more types of zombies like Acid Spitter, Runner, Heavy, and more. Then I would like to add something like dealing with the price at merchants. And lastly, Airdrops, that could fall on island and then you can grab it.
Hey NichoMath! Thanks for the comments. You aren't the first player telling us about that game. We like to treat ourselves as a more adventure-survival focused game, because of the zombies, you know! Please, do send us your feedback when you play it. It would be really useful. in fact, you can press F12 while playing the prototype so a small window will pop-up in the game and you can send us your feedback directly.
It's you against the same zombie replicated xD Assuming it's an alpha version and graphics need to be improved, gameplay is very cool. Game crashes in minute 20, but it's ok for now. Are you updating the build Will be interesting to add more weapons. Building feature is awesome.
#Like! Project BlockchainZ had a very nice welcome and we cannot forget how much y'all guys helped us with your feedback and suggestions. Right now FallNation is just a prototype and depending on your new feedback and all your suggests, game will be released sooner or later. Obviouysly, we want it as soon as possible, but we also wanna give you the best quality game.
I can't seem to progress aa ;__; i rly want to try but the game keeps crashing on the first tutorial battle. I can't flee because they keep catching up. I managed to snag the crash folder contents before they got deleted from temp when the handler crashed. Idk if it's any help but i'll drop it here FallNation Crash Dump
The island is huge, therere a lot of tasks, missions and a lot of stuff to do in the towns so the adventure could be great in the next steps of the game. So yeah, the potencial is there, I guess I have to wait more time to see a full game that sure I will enjoy.
Oh boy! Thanks for the feedback, really useful right now!FallNation is a work in progress prototype, and we are so agree with you about the RTT thing. The more RTT situations, the better gameplay. But, in order to get all the gameplay sensation and understand how awesome this game is gonna be, let's wait a few weeks and see the many updates we will introduce along the month!
Just wanted to ask for something because it makes the game so unplayable, i die the first battle with the 4 zombies(btw please make sure that that group doesnt start with titans! I ran out of ammo because i couldnt aim due to the problem). The problem being....... actually difficult to categorise.... it's something between optimisation and player control. Anyway, basically my pc is too shit to run the game, it lags so much i cant aim, everything i do is done half a second to a full 2 seconds after i press the button and so on. Thus(ly) ,i would like to request a graphics option to change the game quality. Simply grass density and render distance and a framerate cap is too little, something like model quality, dimension chooser ( 800x600, 1920x980 etc) render distance for EVERYTHING (buildings,ground,zombies etc (could be done with a mist effect)) and other similar settings.
Optimizing is one of our main priorities, and that will include a huge graphic improvement that we eventually manage. Also, zombie types will change. And yeah, RTS is something we did know from the very first moment we start designing this game that must be added! Please do not hesitate to post all the comments you need, we'll be pleased to answer you. Every soldier demands a good answer.
The game is based on the concept of territory. Every player has a specific territory, within which he/ she can construct buildings. Once the territory is fully occupied, players can take over other territories by winning them from enemies in battles. Hence, besides gathering resources for building, players also have to build and expand military forces.
Unlike the other games that fall under the same genre, Rise of Nations offers 6 resources to players: metal, oil, timber, food, wealth, and knowledge. The last one, knowledge is exclusively to assist players in researching new technologies and using them for necessary purposes. Knowledge is extremely needed when it comes to the development of missiles and the construction of the last two wonders: space program and supercollider.
The core gameplay of Rise of Nations focuses on the concept of the acquisition of territory like we previously mentioned. Every player gets a specific territory, within which he/ she is expected to construct buildings. Players can form allies or groups and can use their territories for their use too. Players can expand the borders of their territory by creating forts, cities, a technology tree, or by getting access to specific rare collectibles. Some resources and technologies can help you reduce the power of enemies by taking away land from them, which eventually weakens their invasion force as well.
Every civilisation has been given some unique features and units. They have about 4 to 8 units which are different for different civilisations. Some units represent other units that those civilisations would have nurtured, had they not been wiped out from the face of the earth. For instance, you can find some native American nations like Inca, Maya, etc. Owning units in information and modern ages represent real-world South American Iberian guerrilla forces. The game incorporates 4 end conditions that a nation can enjoy over other nations: territorial superiority, capture, wonder victory, and score victory.
When you start to play Rise of Nations, you would feel how well balanced is the gameplay. It comprises elements of the economy, offense, defense, all in the right proportions. Generalship is also necessary for Rise of Nations, as is required in any other RTS game. Generalship includes a rough idea about troops and training procedures. You must also know what your men are good at.
For instance, Pikemen are pro at killing cavalry. The terrain has an important role to play in determining the combat stats of this game. Being an expert general, you must know that terrain will prove to be an important asset to your game later.
Spanning across major world civilizations, Rise of Nations is an interesting, intriguing real-time strategy video game. Begin with a small territory back in the ancient age, collect resources build an army, research to develop advanced technologies and utilise them, build magnificent buildings in your territory, and when you are well equipped and a responsible general, you can consider expanding your military forces, across territories. 59ce067264
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